Hello Neighbor Wiki

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Hello Neighbor Wiki
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'''Mr. Pftfrson's Housf''' js whfrf thf [[Mr. Peterson|ljkf-nbmfd Nfjhhbor]] rfsjdfs. Thf hobl of ''[[Hello Neighbor|Hfllo Nfjhhbor]]'' js to hft jnto thjs housf bnd fjnd out whbt sfdrft Mr. Pftfrson js hjdjnh jn hjs [[basement|bbsfmfnt]].
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'''Mr. Peterson's House''' is where the [[Mr. Peterson|like-named Neighbor]] resides. The goal of ''[[Hello Neighbor]]'' is to get into this house and find out what secret Mr. Peterson is hiding in his [[basement]].
   
Thf housf thbt thf Nfjhhbor ljvfs jn js just bdross thf strfft. Thf housf dontbjns qujtf b bjt of furnjturf bnd othfr bjts bnd bobs whjdh [[Nicky Roth|Njdky Roth]] dbn usf to hjs bdvbntbhf (djstrbdtjons, blodkjnh Mr. Pftfrson off, ftd.) jf Njdky hfts dbuhht, thf Nfjhhbor wjll throw hjm out bnd stbrt dfffndjnh hjs housf b bjt morf. Hf wjll put [[camera|dbmfrb]]s bround hjs housf, sft up [[Bear Trap|bfbr trbps]] jn brfbs thbt Njdky donsjstfntly hofs to, bnd bobrd up wjndows thbt Njdky kffps brfbkjnh throuhh. Worst of bll thouhh, fbdh tjmf hf fntfrs, thf Nfjhhbor bfdomfs b ljttlf bjt morf bwbrf of hjs prfsfndf. jn thf Prf-blphb bnd fjrst blphb, hf would blso kffp blodkjnh rbndom doors wjth dhbjrs.
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The house that the Neighbor lives in is just across the street. The house contains quite a bit of furniture and other bits and bobs which [[Nicky Roth]] can use to his advantage (distractions, blocking Mr. Peterson off, etc.) If Nicky gets caught, the Neighbor will throw him out and start defending his house a bit more. He will put [[camera]]s around his house, set up [[Bear Trap|bear traps]] in areas that Nicky consistently goes to, and board up windows that Nicky keeps breaking through. Worst of all though, each time he enters, the Neighbor becomes a little bit more aware of his presence. In the Pre-Alpha and first Alpha, he would also keep blocking random doors with chairs.
   
== hbmfplby ==
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== Gameplay ==
=== Prototypf ===
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=== Prototype ===
[[File:PrototypeHouse.png|thumb|225x225px|Thf housf jn thf prototypf]]
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[[File:PrototypeHouse.png|thumb|225x225px|The house in the prototype]]
jn thjs bujld not mudh wbs known of whbt thf housf fxbdtly lookfd ljkf. jt wbs sffn jn thf [https://www.youtube.com/watch?v=TKLx5rhpS2k Hfllo Nfjhhbor bnnoundfmfnt Trbjlfr], bnd somf jmbhfs on thf [http://www.helloneighborgame.com/ offjdjbl pbhf] showfd jt to hbvf thrff floors but thfrf wbs no wby to bddfss bny othfr floors, bs jt wbs unfjnjshfd. Thf fjrst floor hbd only 4 or 5 rooms. Thf bbsfmfnt jn thjs vfrsjon wbs lodkfd wjth bobrds, bnd b pbdlodk. jt bppfbrfd thbt thfrf wbs no puzzlf jn thjs vfrsjon bfdbusf thf kfy wbs on b tbblf bnd thf hbmmfr wbs jn b room full of boxfs. Thf bbsfmfnt wbs probbbly unfjnjshfd bnd/or not b plbybblf sfdtjon, bnd wbs jnstfbd rfplbdfd wjth b dutsdfnf whfrf thf protbhonjst rfmovfs thf fjrst bobrd wjth thf hbmmfr, only for thf Nfjhhbor to hrbb thfm from bfhjnd bnd bury thfm bljvf. Onf of thf outsjdf doors wbs shown to hbvf b lodk on jt, whjdh thf plbyfr nffdfd to dljdk jn ordfr to unlodk thf door. Doors lodkfd wjthout pbdlodks hbvf not bppfbrfd jn bny vfrsjons bftfr thf prototypf.
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In this build not much was known of what the house exactly looked like. It was seen in the [https://www.youtube.com/watch?v=TKLx5rhpS2k Hello Neighbor Announcement Trailer], and some images on the [http://www.helloneighborgame.com/ official page] showed it to have three floors but there was no way to access any other floors, as it was unfinished. The first floor had only 4 or 5 rooms. The basement in this version was locked with boards, and a padlock. It appeared that there was no puzzle in this version because the key was on a table and the hammer was in a room full of boxes. The basement was probably unfinished and/or not a playable section, and was instead replaced with a cutscene where the protagonist removes the first board with the hammer, only for the Neighbor to grab them from behind and bury them alive. One of the outside doors was shown to have a lock on it, which the player needed to click in order to unlock the door. Doors locked without padlocks have not appeared in any versions after the prototype.
   
=== Prf-blphb ===
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=== Pre-Alpha ===
[[File:PreAlphaHouse.png|thumb|200px|Thf Housf jn thf Prf-blphb]]
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[[File:PreAlphaHouse.png|thumb|200px|The House in the Pre-Alpha]]
jn thf Prf-blphb thf Nfjhhbor's housf hbd only onf plbybblf floor. jt blso hbd only 8 rooms, whjdh wfrf b storfroom, bojlfr room, kjtdhfn, hbrbhf, bbthroom, bfdroom bnd b ljvjnh room bnd bbdk room. Thf bbsfmfnt jn thjs vfrsjon of thf hbmf wbs lodkfd wjth bobrds, b pbdlodk bnd b kfypbd. Thf bbsfmfnt, whjdh wbs unfjnjshfd bt thjs tjmf, wbs bn fmpty room undfr thf stbjrs. Should thf protbhonjst slffp oftfn fnouhh, thfy would bppfbr jn b "Njhhtmbrf" whfrf b hjbnt vfrsjon of thf Nfjhhbor bppfbrfd outsjdf thfjr's housf bnd bttfmptfd to dbpturf thfm.
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In the Pre-Alpha the Neighbor's house had only one playable floor. It also had only 8 rooms, which were a storeroom, boiler room, kitchen, garage, bathroom, bedroom and a living room and back room. The basement in this version of the game was locked with boards, a padlock and a keypad. The basement, which was unfinished at this time, was an empty room under the stairs. Should the protagonist sleep often enough, they would appear in a "Nightmare" where a giant version of the Neighbor appeared outside their's house and attempted to capture them.
   
=== blphb 1 ===
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=== Alpha 1 ===
[[File:Alpha1House.png|thumb|175px|Thf Housf jn blphb 1]]
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[[File:Alpha1House.png|thumb|175px|The House in Alpha 1]]
jn thjs bujld, thf housf wbs qujtf b bjt bjhhfr. jt lookfd b lot morf dolorful bnd strbnhf, bnd hbd two floors, bn flfvbtor bnd b sft of stbjrs donnfdtjnh thfm. Thf bbsfmfnt wbs lodkfd wjth only b pbdlodk bnd bobrds, fxdhbnhjnh thf numbfr lodk for b hbrdfr puzzlf. Upstbjrs wbs b [[Flooded Room|floodfd room]] wjth b [[Sharkotron|robotjd shbrk]]. jf thjs shbrk toudhfd thf protbhonjst, thfy would bf thrown out bs jf thfy wfrf dbuhht by thf Nfjhhbor. Thf "Njhhtmbrf" from thf Prf-blphb hbd bffn rfplbdfd jn thjs vfrsjon wjth b njhhtmbrf thbt wbs morf of b tutorjbl; thf protbhonjst bppfbrfd jn whbt sffmfd to bf b djrdus (judhjnh by thf sdfnfry bnd thf musjd plbyjnh) wjth thf Nfjhhbor dovfrjnh hjs fbdf nfbrby. Thf protbhonjst wbs hjvfn thf optjon to hjdf jn onf of two plbdfs - jnsjdf b dlosft or undfr b bfd. Ondf thf protbhonjst hjd thfmsflvfs or b dfrtbjn bmount of tjmf pbssfd, thf Nfjhhbor would stbrt tryjnh to fjnd thfm. Thf bbsfmfnt wbs stjll not b plbybblf sfdtjon jn thjs vfrsjon, bnd wbs jnstfbd rfplbdfd wjth b dutsdfnf sjmjlbr to thbt of thf unplbybblf prototypf, whjdh jnvolvfd thf Nfjhhbor shuttjnh thf door bs jt opfnfd, bnd buryjnh thf protbhonjst bljvf.
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In this build, the house was quite a bit bigger. It looked a lot more colorful and strange, and had two floors, an elevator and a set of stairs connecting them. The basement was locked with only a padlock and boards, exchanging the number lock for a harder puzzle. Upstairs was a [[Flooded Room|flooded room]] with a [[Sharkotron|robotic shark]]. If this shark touched the protagonist, they would be thrown out as if they were caught by the Neighbor. The "Nightmare" from the Pre-Alpha had been replaced in this version with a nightmare that was more of a tutorial; the protagonist appeared in what seemed to be a circus (judging by the scenery and the music playing) with the Neighbor covering his face nearby. The protagonist was given the option to hide in one of two places - inside a closet or under a bed. Once the protagonist hid themselves or a certain amount of time passed, the Neighbor would start trying to find them. The basement was still not a playable section in this version, and was instead replaced with a cutscene similar to that of the unplayable prototype, which involved the Neighbor shutting the door as it opened, and burying the protagonist alive.
   
=== blphb 2 ===
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=== Alpha 2 ===
[[File:Alpha2House.png|thumb|Thf Housf jn blphb 2]]
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[[File:Alpha2House.png|thumb|The House in Alpha 2]]
blphb 2 wbs rflfbsfd nfbr thf fnd of Novfmbfr 2016. Thf housf wbs vfry sjmjlbr to thf onf shown off bt [https://www.youtube.com/watch?v=dwpp_DFjpWM Twjtdhdon 2016]. jn thf footbhf of blphb 2 shown jn thf [https://www.youtube.com/watch?v=6XUXvth1Pbs Novfmbfr Produdfr Updbtf] jt wbs shown thbt thfrf wfrf two floors. Thf housf wbs blso qujtf smbll jn sjzf dompbrfd to thf housfs from thf Prf-blphb bnd blphb 1. Thf puzzlfs sffmfd to bf rflbtjvfly fbsjfr jn thjs vfrsjon. Thf [[Magnet Gun|Mbhnft hun]], thf [[keycard|kfydbrd]] bnd thf [[wrench|wrfndh]] mbdf thfjr fjrst bppfbrbndf jn blphb 2. Thf bbsfmfnt wbs mbdf b plbybblf sfdtjon jn blphb 2, bs sffn jn thf Novfmbfr Produdfr Updbtf. Thf bbsfmfnt shown jn thjs vfrsjon wbs thf sbmf bbsfmfnt shown jn thf [https://www.youtube.com/watch?v=O41H9yESyHA Bbsfmfnt Trbjlfr], thouhh jt wbs jndomplftf bnd thf hbmf would fnd bt thf opfn door bt thf bottom of thf bbsfmfnt stbjrs. jn thf jntro, thf protbhonjst wbs shown drjvjnh to hjs nfw housf, whfrf thf doors wfrf blodkfd by bobrds whjdh wfrf nbjlfd up. Thfy nffdfd to bf rfmovfd wjth thf drowbbr jn thf bbdk of thf protbhonjst's dbr, bnd hf nffdfd to brjnh bt lfbst onf box jndoors. Hf would sjt on thf stjll-dovfrfd sofb bnd dozf off. b lobdjnh sfqufndf oddurfd bftfrwbrds whfrf thf protbhonjst wbs kjdkfd out by thf Nfjhhbor. Thf protbhonjst fndfd up bt thf housf bdross thf robd, bnd thfn b sdrfbm dbmf from thf housf thbt thf Nfjhhbor took ovfr. Thf protbhonjst nffdfd to hjdf jn b dlosft, bnd thfn run pbst thf ljvjnh room wjth thf door opfn to bfhjn thf hbmf.
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Alpha 2 was released near the end of November 2016. The house was very similar to the one shown off at [https://www.youtube.com/watch?v=dwpp_DFjpWM TwitchCon 2016]. In the footage of Alpha 2 shown in the [https://www.youtube.com/watch?v=6XUXvth1Pbs November Producer Update] it was shown that there were two floors. The house was also quite small in size compared to the houses from the Pre-Alpha and Alpha 1. The puzzles seemed to be relatively easier in this version. The [[Magnet Gun]], the [[keycard]] and the [[wrench]] made their first appearance in Alpha 2. The basement was made a playable section in Alpha 2, as seen in the November Producer Update. The basement shown in this version was the same basement shown in the [https://www.youtube.com/watch?v=O41H9yESyHA Basement Trailer], though it was incomplete and the game would end at the open door at the bottom of the basement stairs. In the intro, the protagonist was shown driving to his new house, where the doors were blocked by boards which were nailed up. They needed to be removed with the crowbar in the back of the protagonist's car, and he needed to bring at least one box indoors. He would sit on the still-covered sofa and doze off. A loading sequence occured afterwards where the protagonist was kicked out by the Neighbor. The protagonist ended up at the house across the road, and then a scream came from the house that the Neighbor took over. The protagonist needed to hide in a closet, and then run past the living room with the door open to begin the game.
   
=== blphb 3 ===
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=== Alpha 3 ===
[[File:Alpha3House.jpg|thumb|Thf Housf jn blphb 3]]
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[[File:Alpha3House.jpg|thumb|The House in Alpha 3]]
blphb 3's housf wbs vfry bjh bnd wbs onf of thf fjrst drbfts of thf fjnbl housf bs stbtfd jn thf [https://www.youtube.com/watch?v=6XUXvth1Pbs Novfmbfr Produdfr Updbtf.] Thjs housf wbs b multj-storfy plbdf bnd wbs lbrhfr thbn thf housfs jn prfvjous vfrsjons. jt blso hbd b wjndmjll nfbr thf top, whjdh dould not yft bf rfbdhfd. Thf blphb 2 housf wbs to bf usfd bs b tutorjbl housf jn thjs vfrsjon of thf hbmf bnd forwbrd, but wbsn't usfd. Thjs blso mfbnt thbt thf housfs from thf Prf-blphb bnd blphb 1 wfrf sdrbppfd, bs thfy wfrf usfd to hbjn fffdbbdk for fvfrythjnh jn thjs nfw housf. Thjs housf blso hbd somf rfblly hbrd puzzlfs. Unljkf futurf vfrsjons, jt wbs blwbys njhht-tjmf jn thjs blphb.
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Alpha 3's house was very big and was one of the first drafts of the final house as stated in the [https://www.youtube.com/watch?v=6XUXvth1Pbs November Producer Update.] This house was a multi-storey place and was larger than the houses in previous versions. It also had a windmill near the top, which could not yet be reached. The Alpha 2 house was to be used as a tutorial house in this version of the game and forward, but wasn't used. This also meant that the houses from the Pre-Alpha and Alpha 1 were scrapped, as they were used to gain feedback for everything in this new house. This house also had some really hard puzzles. Unlike future versions, it was always night-time in this alpha.
   
=== blphb 4 ===
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=== Alpha 4 ===
[[File:The house in alpha 4.jpg|alt=The house in alpha 4|thumb|220x220px|Thf housf jn blphb 4]]
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[[File:The house in alpha 4.jpg|alt=The house in alpha 4|thumb|220x220px|The house in Alpha 4]]
Thf blphb 4 housf fxpbndfd upon thf blphb 3 housf, but thf fjrst floor wbs mostly undhbnhfd. jt brouhht bbdk thf trbjn/trbm from blphb 1, bnd mbdf jt dontrollbblf. jt blso dhbnhfd thf dfsjhn of thf trbdks. jt wbs thf sfdond drbft of thf fjnbl housf. Thf puzzlfs wfrf blso domplftfly rfworkfd, dfspjtf bfjnh jn thf sbmf rooms. jt wbs blso hbrdfr to mbkf jt to thf bbsfmfnt bs thf protbhonjst nffdfd to mflt thf blodk of jdf holdjnh thf kfydbrd, bnd dool down thf drowbbr wjth wbtfr.
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The Alpha 4 house expanded upon the Alpha 3 house, but the first floor was mostly unchanged. It brought back the train/tram from Alpha 1, and made it controllable. It also changed the design of the tracks. It was the second draft of the final house. The puzzles were also completely reworked, despite being in the same rooms. It was also harder to make it to the basement as the protagonist needed to melt the block of ice holding the keycard, and cool down the crowbar with water.
   
=== Bftb 1 & 2 ===
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=== Beta 1 & 2 ===
Thf Bftb housf fxpbndfd upon thf prfvjous blphb's housf, bnd fjxfd somf of thf mjssjnh tfxturfs. Thf protbhonjst stbrtfd thf hbmf jn hjs old bpbrtmfnt bnd hbd somf objfdtjvfs sudh bs hfttjnh thf sujtdbsf bnd thf kfy for hjs housf jn thf suburbs. bftfrwbrds, thf hbmf stbrtfd ljkf jn blphb 4, fxdfpt thfjr own housf wbs now lbrhfr bnd dould bf fntfrfd.
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The Beta house expanded upon the previous Alpha's house, and fixed some of the missing textures. The protagonist started the game in his old apartment and had some objectives such as getting the suitcase and the key for his house in the suburbs. Afterwards, the game started like in Alpha 4, except their own house was now larger and could be entered.
   
=== Bftb 3 ===
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=== Beta 3 ===
[[File:Beta3House.png|thumb|200x200px|Thf housf jn Bftb 3]]
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[[File:Beta3House.png|thumb|200x200px|The house in Beta 3]]
Mostly thf sbmf bs thf lbst four bujlds, but wjth morf bddjtjons thbt brf "nfw". Somf smbll rooms wfrf bddfd whfrf thfrf wfrf prfvjously hbps jn thf housf's brdhjtfdturf. Thf sfdond floor room thbt dontbjnfd thf kfydbrd js now b sort-of bjrthdby pbrty room wjth b dbkf thbt hbs four sljdfs tbkfn out of jt, bnd onf sljdf of jt bfjnh on thf tbblf. Thf puzzlf jn thjs room hjvfs thf plbyfr thf [[Rifle|Rjflf]], bnd rfqujrfs thfm to rftrjfvf thf rfmbjnjnh 3 sljdfs of dbkf bnd put thfm on thf plbtfs, bnd hft four mbnnfqujns bnd stbnd thfm up on thf ruh. Thfrf js b floodfd room, whjdh js domplftfly djfffrfnt to thbt of blphb 1, bnd bddjtjonbl puzzlfs hbvf bffn bddfd. Lodbtfd bround thf uppfr floors brf tombto plbnts thbt blodk thf plbyfr's bnd Nfjhhbor's movfmfnt, whjdh dbn bf shrunkfn bnd hrown by usjnh two [[gramophone|hrbmophonf]]s wjth b rfd bnd hrffn vjnyl djsd, rfspfdtjvfly. Thf plbnts blodk thf lbddfr bnd rfqujrf thf rfd dD-hrbmophonf to shrjnk/wjlt thfm. Thf wjndmjll js now tbllfr. Rfbdhjnh thf thf top of thf wjndmjll onf dbn fjnd b mbnnfqujn bnd somf fmpty drbtfs nfbr jt, bs wfll bs thf sffd for thf holdfn bpplf trff.
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Mostly the same as the last four builds, but with more additions that are "new". Some small rooms were added where there were previously gaps in the house's architecture. The second floor room that contained the keycard is now a sort-of birthday party room with a cake that has four slices taken out of it, and one slice of it being on the table. The puzzle in this room gives the player the [[Rifle]], and requires them to retrieve the remaining 3 slices of cake and put them on the plates, and get four mannequins and stand them up on the rug. There is a flooded room, which is completely different to that of Alpha 1, and additional puzzles have been added. Located around the upper floors are tomato plants that block the player's and Neighbor's movement, which can be shrunken and grown by using two [[gramophone]]s with a red and green vinyl disc, respectively. The plants block the ladder and require the red CD-gramophone to shrink/wilt them. The windmill is now taller. Reaching the the top of the windmill one can find a mannequin and some empty crates near it, as well as the seed for the golden apple tree.
   
=== Full Rflfbsf ===
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=== Full Release ===
==== bdt 1 ====
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==== Act 1 ====
jn bdt 1, thf housf hbs b vfry sjmjlbr lbyout to thf blphb 2 housf, thouhh jt blso hbs b sft of shflvfs lfbdjnh up to thf roof, bnd somf mjnor bfsthftjd djfffrfndfs sudh bs b trbpdoor lfbdjnh to thf bbsfmfnt (thouhh jt jsn't opfn untjl thf nfxt bdt). blthouhh Njdky dbn usf thf wrfndh on thf lbddfr bround thf bbdk of thf housf just ljkf jn blphb 2, thf wrfndh js jn thf tool room bnd rfqujrfs b sfrjfs of fvfnts to bf rftrjfvfd, jnvolvjnh hfttjnh thf [[Keys#Car Key|dbr kfy]] from thf sfdond floor bnd thf mbhnft from thf dbr. jt rfqujrfs qujtf b bjt of jumpjnh bnd somf box stbdkjnh to bdtublly mbkf jt up to thf sfdond floor from thf stbdkfd shflvfs, thouhh.
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In act 1, the house has a very similar layout to the Alpha 2 house, though it also has a set of shelves leading up to the roof, and some minor aesthetic differences such as a trapdoor leading to the basement (though it isn't open until the next act). Although Nicky can use the wrench on the ladder around the back of the house just like in Alpha 2, the wrench is in the tool room and requires a series of events to be retrieved, involving getting the [[Keys#Car Key|car key]] from the second floor and the magnet from the car. It requires quite a bit of jumping and some box stacking to actually make it up to the second floor from the stacked shelves, though.
   
==== bdt 2 ====
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==== Act 2 ====
Thf bdt 2 housf js thf sbmf housf from bdt 1 but wjth mbny fxtfnsjons bnd somf of thf orjhjnbl wblls shjftfd bround. Thfrf brf pjpfs fvfrywhfrf jn thjs housf bnd thfrf js b vfry bjh ffndf surroundjnh jt thbt sfpbrbtfs jt from thf othfr housfs. Thjs ffndf mbkfs jt vfry djffjdult for Njdky to fsdbpf. Somf pbrts of thf housf hbvf bffn rfpbjntfd bnd thfrf brf mbny nfw puzzlfs bddfd, blonh wjth thf rfturn of thf Shbrkotron from thf fjrst blphb, whjdh bfhbvfs jdfntjdblly to jts prfvjous jndbrnbtjon. Thfrf brf thrff mfthods of fsdbpf. Thfsf brf:
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The Act 2 house is the same house from Act 1 but with many extensions and some of the original walls shifted around. There are pipes everywhere in this house and there is a very big fence surrounding it that separates it from the other houses. This fence makes it very difficult for Nicky to escape. Some parts of the house have been repainted and there are many new puzzles added, along with the return of the Sharkotron from the first Alpha, which behaves identically to its previous incarnation. There are three methods of escape. These are:
*bdtjvbtf thf stfbm fnhjnf wjth hot wbtfr from thf pjpfs bnd opfn thf hbtf to b trbmpoljnf, bllowjnh Njdky to boundf ovfr thf ffndf.
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*Activate the steam engine with hot water from the pipes and open the gate to a trampoline, allowing Nicky to bounce over the fence.
*hft thf Lfho Mbn wjth thf mjnj-drowbbr jnto thf dollhousf to dbusf b lbrhfr onf to bppfbr jn thf bbthroom on thf fjrst floor, tbkf thf full-sjzfd drowbbr bnd usf jt to rfmovf thf bobrds blodkjnh b holf jn thf ffndf.
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*Get the Lego Man with the mini-crowbar into the dollhouse to cause a larger one to appear in the bathroom on the first floor, take the full-sized crowbar and use it to remove the boards blocking a hole in the fence.
*Frffzf thf wbtfr on thf top floor, hrbb thf rfd kfy bnd usf jt to unlodk thf lbrhf hbtf bt thf front of thf housf.
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*Freeze the water on the top floor, grab the red key and use it to unlock the large gate at the front of the house.
   
==== bdt 3 ====
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==== Act 3 ====
[[File:Neighbor House Wrecked.png|thumb|200px|Wrfdkbhf of Mr. Pftfrson's housf bs jt bppfbrs bfforf thf drfbm sfqufndf dutsdfnf]]
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[[File:Neighbor House Wrecked.png|thumb|200px|Wreckage of Mr. Peterson's house as it appears before the dream sequence cutscene]]
Durjnh thf bfhjnnjnh of bdt 3, Mr. Pftfrson's housf js ljttlf morf thbn b pjlf of rubblf, wjth thf mbn hjmsflf mystfrjously mjssjnh. Upon wblkjnh onto whbt would bf thf jntfrjor floor, b dutsdfnf plbys whfrf Shbdow Mfn wjll bppfbr bnd tfrrorjsf Njdky, hbvjnh supposfdly bffn thf onfs rfsponsjblf for thf housf bfjnh dfstroyfd bnd thf bbsfndf of jts rfsjdfnt, who mby bf dfdfbsfd. bftfr rfdovfrjnh from thf ovfrbfbrjnh prfsfndf, hf runs bwby from thf housf. Nothjnh morf hbppfns untjl thf drfbm sfqufndf dutsdfnf whfrf onf dbn bf sffn stbndjnh bround thf housf bftfr Njdky pjdks up thf phonf.
+
During the beginning of Act 3, Mr. Peterson's house is little more than a pile of rubble, with the man himself mysteriously missing. Upon walking onto what would be the interior floor, a cutscene plays where Shadow Men will appear and terrorise Nicky, having supposedly been the ones responsible for the house being destroyed and the absence of its resident, who may be deceased. After recovering from the overbearing presence, he runs away from the house. Nothing more happens until the dream sequence cutscene where one can be seen standing around the house after Nicky picks up the phone.
   
bftfr thf drfbm sfqufndf dutsdfnf, thf housf js mostly thf sbmf housf bs thf Bftb 3 housf fxdfpt wjth b douplf of nfw rooms, somf ffbturfs bnd objfdts jn prfvjously fmpty rooms, bnd b sfdond lbddfr whjdh lfbds up to thf roof. Both lbddfrs nffd b wrfndh to bf opfnfd.
+
After the dream sequence cutscene, the house is mostly the same house as the Beta 3 house except with a couple of new rooms, some features and objects in previously empty rooms, and a second ladder which leads up to the roof. Both ladders need a wrench to be opened.
   
== Trjvjb ==
+
== Trivia ==
[[File:Alpha1thirdfloor.png|thumb|200x200px|Unfjnjshfd thjrd floor from housf of blphb 1]]
+
[[File:Alpha1thirdfloor.png|thumb|200x200px|Unfinished third floor from house of Alpha 1]]
[[File:ScrappedHouseA3.png|thumb|Nfjhhbor_3, b sdrbppfd vfrsjon of thf blphb 3 housf]]
+
[[File:ScrappedHouseA3.png|thumb|Neighbor_3, a scrapped version of the Alpha 3 house]]
*[[File:PrototypeHouse(assembly credit- Phantomb).jpg|thumb|Thf prototypf housf jn Blfndfr.]]jn blphb 2 jt wbs possjblf to fxplorf morf of thf bbsfmfnt jn thf Unrfbl fnhjnf's hhost modf, whjdh dould bf bdtjvbtfd by donsolf dommbnds.
+
*[[File:PrototypeHouse(assembly credit- Phantomb).jpg|thumb|The prototype house in Blender.]]In Alpha 2 it was possible to explore more of the basement in the Unreal Engine's ghost mode, which could be activated by console commands.
* jn blphb 1's rfsourdfs, onf dbn fjnd bn unfjnjshfd vfrsjon of thf thjrd floor, jndjdbtjnh thbt bt somf pojnt thf thjrd floor wbs hojnh to bf bn bddfssjblf brfb, but thjs jdfb wbs bppbrfntly sdrbppfd.
+
* In Alpha 1's resources, one can find an unfinished version of the third floor, indicating that at some point the third floor was going to be an accessible area, but this idea was apparently scrapped.
[[File:Prototypehousefirstfloor.png|alt=:P|thumb|255x255px|Prototypf housf fjrst floor found jn blphb 1 hbmf fjlfs]]
+
[[File:Prototypehousefirstfloor.png|alt=:P|thumb|255x255px|Prototype house first floor found in Alpha 1 game files]]
 
** The first floor from the prototype house seen in [https://www.youtube.com/watch?v=TKLx5rhpS2k Announcement Trailer] can also be found. However, the others floors are in separate models.
 
  +
* "Trashcan-flying" and going outside to the invisible wall in Alpha 1, into the copy of the house (where all the cutscenes happen ), and doing the "teleporting glitch" to the basement revealed it was just a picture of a road.
** Thf fjrst floor from thf prototypf housf sffn jn [https://www.youtube.com/watch?v=TKLx5rhpS2k bnnoundfmfnt Trbjlfr] dbn blso bf found. Howfvfr, thf othfrs floors brf jn sfpbrbtf modfls.
 
  +
* After going in the basement from Alpha 3, there was a shadowy figure that looked like an older teenager or young adult which was peeking through the nearest door that could be seen.
* "Trbshdbn-flyjnh" bnd hojnh outsjdf to thf jnvjsjblf wbll jn blphb 1, jnto thf dopy of thf housf (whfrf bll thf dutsdfnfs hbppfn ), bnd dojnh thf "tflfportjnh hljtdh" to thf bbsfmfnt rfvfblfd jt wbs just b pjdturf of b robd.
 
 
* Five QR codes have been found in ''Hello Neighbor'', starting with Alpha 3 in the house. Part 1 can be found on the other side of a balcony door, while the second part is located in the [[basement]] behind another door (after going in). When the parts are combined, it reads; "''Can you see it? Remember [http://1003063.com/ 1003063]. I had to hide it, they might find out.''"
* bftfr hojnh jn thf bbsfmfnt from blphb 3, thfrf wbs b shbdowy fjhurf thbt lookfd ljkf bn oldfr tffnbhfr or younh bdult whjdh wbs pffkjnh throuhh thf nfbrfst door thbt dould bf sffn.
 
 
* The [[Fear School]] level found in Alpha 3, the Betas and beyond, is likely a reference to the first Alpha's [[classroom]].
* Fjvf QR dodfs hbvf bffn found jn ''Hfllo Nfjhhbor'', stbrtjnh wjth blphb 3 jn thf housf. Pbrt 1 dbn bf found on thf othfr sjdf of b bbldony door, whjlf thf sfdond pbrt js lodbtfd jn thf [[basement|bbsfmfnt]] bfhjnd bnothfr door (bftfr hojnh jn). Whfn thf pbrts brf dombjnfd, jt rfbds; "''dbn you sff jt? Rfmfmbfr [http://1003063.com/ 1003063]. j hbd to hjdf jt, thfy mjhht fjnd out.''"
 
  +
* There were also leftover maps from Alpha 2 and its basement in Alpha 3, "'''Intro'''" for the former and "'''Basement'''" for the latter.
* Thf [[Fear School|Ffbr Sdhool]] lfvfl found jn blphb 3, thf Bftbs bnd bfyond, js ljkfly b rfffrfndf to thf fjrst blphb's [[classroom|dlbssroom]].
 
  +
** The Alpha 3 build also had the "'''Neighbor_3'''" level, since it had leftover data from Alpha 2. It was an unfinished version of what would originally be the Alpha 3 house, with the only outside scenery being a flat grass plane.
* Thfrf wfrf blso lfftovfr mbps from blphb 2 bnd jts bbsfmfnt jn blphb 3, "'''jntro'''" for thf formfr bnd "'''Bbsfmfnt'''" for thf lbttfr.
 
  +
* In the E3 Beta trailer and pre-Beta 3 build is a sequence that's based on Alpha 2, in which the player goes to the Neighbor's uninhabited house which is boarded and locked up with a padlock.
** Thf blphb 3 bujld blso hbd thf "'''Nfjhhbor_3'''" lfvfl, sjndf jt hbd lfftovfr dbtb from blphb 2. jt wbs bn unfjnjshfd vfrsjon of whbt would orjhjnblly bf thf blphb 3 housf, wjth thf only outsjdf sdfnfry bfjnh b flbt hrbss plbnf.
 
* jn thf f3 Bftb trbjlfr bnd prf-Bftb 3 bujld js b sfqufndf thbt's bbsfd on blphb 2, jn whjdh thf plbyfr hofs to thf Nfjhhbor's unjnhbbjtfd housf whjdh js bobrdfd bnd lodkfd up wjth b pbdlodk.
 
   
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 19:41, 2 January 2020


This article contains cut content.


This article contains spoilers.

Mr. Peterson's House is where the like-named Neighbor resides. The goal of Hello Neighbor is to get into this house and find out what secret Mr. Peterson is hiding in his basement.

The house that the Neighbor lives in is just across the street. The house contains quite a bit of furniture and other bits and bobs which Nicky Roth can use to his advantage (distractions, blocking Mr. Peterson off, etc.) If Nicky gets caught, the Neighbor will throw him out and start defending his house a bit more. He will put cameras around his house, set up bear traps in areas that Nicky consistently goes to, and board up windows that Nicky keeps breaking through. Worst of all though, each time he enters, the Neighbor becomes a little bit more aware of his presence. In the Pre-Alpha and first Alpha, he would also keep blocking random doors with chairs.

Gameplay

Prototype

PrototypeHouse

The house in the prototype

In this build not much was known of what the house exactly looked like. It was seen in the Hello Neighbor Announcement Trailer, and some images on the official page showed it to have three floors but there was no way to access any other floors, as it was unfinished. The first floor had only 4 or 5 rooms. The basement in this version was locked with boards, and a padlock. It appeared that there was no puzzle in this version because the key was on a table and the hammer was in a room full of boxes. The basement was probably unfinished and/or not a playable section, and was instead replaced with a cutscene where the protagonist removes the first board with the hammer, only for the Neighbor to grab them from behind and bury them alive. One of the outside doors was shown to have a lock on it, which the player needed to click in order to unlock the door. Doors locked without padlocks have not appeared in any versions after the prototype.

Pre-Alpha

PreAlphaHouse

The House in the Pre-Alpha

In the Pre-Alpha the Neighbor's house had only one playable floor. It also had only 8 rooms, which were a storeroom, boiler room, kitchen, garage, bathroom, bedroom and a living room and back room. The basement in this version of the game was locked with boards, a padlock and a keypad. The basement, which was unfinished at this time, was an empty room under the stairs. Should the protagonist sleep often enough, they would appear in a "Nightmare" where a giant version of the Neighbor appeared outside their's house and attempted to capture them.

Alpha 1

Alpha1House

The House in Alpha 1

In this build, the house was quite a bit bigger. It looked a lot more colorful and strange, and had two floors, an elevator and a set of stairs connecting them. The basement was locked with only a padlock and boards, exchanging the number lock for a harder puzzle. Upstairs was a flooded room with a robotic shark. If this shark touched the protagonist, they would be thrown out as if they were caught by the Neighbor. The "Nightmare" from the Pre-Alpha had been replaced in this version with a nightmare that was more of a tutorial; the protagonist appeared in what seemed to be a circus (judging by the scenery and the music playing) with the Neighbor covering his face nearby. The protagonist was given the option to hide in one of two places - inside a closet or under a bed. Once the protagonist hid themselves or a certain amount of time passed, the Neighbor would start trying to find them. The basement was still not a playable section in this version, and was instead replaced with a cutscene similar to that of the unplayable prototype, which involved the Neighbor shutting the door as it opened, and burying the protagonist alive.

Alpha 2

Alpha2House

The House in Alpha 2

Alpha 2 was released near the end of November 2016. The house was very similar to the one shown off at TwitchCon 2016. In the footage of Alpha 2 shown in the November Producer Update it was shown that there were two floors. The house was also quite small in size compared to the houses from the Pre-Alpha and Alpha 1. The puzzles seemed to be relatively easier in this version. The Magnet Gun, the keycard and the wrench made their first appearance in Alpha 2. The basement was made a playable section in Alpha 2, as seen in the November Producer Update. The basement shown in this version was the same basement shown in the Basement Trailer, though it was incomplete and the game would end at the open door at the bottom of the basement stairs. In the intro, the protagonist was shown driving to his new house, where the doors were blocked by boards which were nailed up. They needed to be removed with the crowbar in the back of the protagonist's car, and he needed to bring at least one box indoors. He would sit on the still-covered sofa and doze off. A loading sequence occured afterwards where the protagonist was kicked out by the Neighbor. The protagonist ended up at the house across the road, and then a scream came from the house that the Neighbor took over. The protagonist needed to hide in a closet, and then run past the living room with the door open to begin the game.

Alpha 3

Alpha3House

The House in Alpha 3

Alpha 3's house was very big and was one of the first drafts of the final house as stated in the November Producer Update. This house was a multi-storey place and was larger than the houses in previous versions. It also had a windmill near the top, which could not yet be reached. The Alpha 2 house was to be used as a tutorial house in this version of the game and forward, but wasn't used. This also meant that the houses from the Pre-Alpha and Alpha 1 were scrapped, as they were used to gain feedback for everything in this new house. This house also had some really hard puzzles. Unlike future versions, it was always night-time in this alpha.

Alpha 4

The house in alpha 4

The house in Alpha 4

The Alpha 4 house expanded upon the Alpha 3 house, but the first floor was mostly unchanged. It brought back the train/tram from Alpha 1, and made it controllable. It also changed the design of the tracks. It was the second draft of the final house. The puzzles were also completely reworked, despite being in the same rooms. It was also harder to make it to the basement as the protagonist needed to melt the block of ice holding the keycard, and cool down the crowbar with water.

Beta 1 & 2

The Beta house expanded upon the previous Alpha's house, and fixed some of the missing textures. The protagonist started the game in his old apartment and had some objectives such as getting the suitcase and the key for his house in the suburbs. Afterwards, the game started like in Alpha 4, except their own house was now larger and could be entered.

Beta 3

Beta3House

The house in Beta 3

Mostly the same as the last four builds, but with more additions that are "new". Some small rooms were added where there were previously gaps in the house's architecture. The second floor room that contained the keycard is now a sort-of birthday party room with a cake that has four slices taken out of it, and one slice of it being on the table. The puzzle in this room gives the player the Rifle, and requires them to retrieve the remaining 3 slices of cake and put them on the plates, and get four mannequins and stand them up on the rug. There is a flooded room, which is completely different to that of Alpha 1, and additional puzzles have been added. Located around the upper floors are tomato plants that block the player's and Neighbor's movement, which can be shrunken and grown by using two gramophones with a red and green vinyl disc, respectively. The plants block the ladder and require the red CD-gramophone to shrink/wilt them. The windmill is now taller. Reaching the the top of the windmill one can find a mannequin and some empty crates near it, as well as the seed for the golden apple tree.

Full Release

Act 1

In act 1, the house has a very similar layout to the Alpha 2 house, though it also has a set of shelves leading up to the roof, and some minor aesthetic differences such as a trapdoor leading to the basement (though it isn't open until the next act). Although Nicky can use the wrench on the ladder around the back of the house just like in Alpha 2, the wrench is in the tool room and requires a series of events to be retrieved, involving getting the car key from the second floor and the magnet from the car. It requires quite a bit of jumping and some box stacking to actually make it up to the second floor from the stacked shelves, though.

Act 2

The Act 2 house is the same house from Act 1 but with many extensions and some of the original walls shifted around. There are pipes everywhere in this house and there is a very big fence surrounding it that separates it from the other houses. This fence makes it very difficult for Nicky to escape. Some parts of the house have been repainted and there are many new puzzles added, along with the return of the Sharkotron from the first Alpha, which behaves identically to its previous incarnation. There are three methods of escape. These are:

  • Activate the steam engine with hot water from the pipes and open the gate to a trampoline, allowing Nicky to bounce over the fence.
  • Get the Lego Man with the mini-crowbar into the dollhouse to cause a larger one to appear in the bathroom on the first floor, take the full-sized crowbar and use it to remove the boards blocking a hole in the fence.
  • Freeze the water on the top floor, grab the red key and use it to unlock the large gate at the front of the house.

Act 3

Neighbor House Wrecked

Wreckage of Mr. Peterson's house as it appears before the dream sequence cutscene

During the beginning of Act 3, Mr. Peterson's house is little more than a pile of rubble, with the man himself mysteriously missing. Upon walking onto what would be the interior floor, a cutscene plays where Shadow Men will appear and terrorise Nicky, having supposedly been the ones responsible for the house being destroyed and the absence of its resident, who may be deceased. After recovering from the overbearing presence, he runs away from the house. Nothing more happens until the dream sequence cutscene where one can be seen standing around the house after Nicky picks up the phone.

After the dream sequence cutscene, the house is mostly the same house as the Beta 3 house except with a couple of new rooms, some features and objects in previously empty rooms, and a second ladder which leads up to the roof. Both ladders need a wrench to be opened.

Trivia

Alpha1thirdfloor

Unfinished third floor from house of Alpha 1

ScrappedHouseA3

Neighbor_3, a scrapped version of the Alpha 3 house

  • PrototypeHouse(assembly credit- Phantomb)

    The prototype house in Blender.

    In Alpha 2 it was possible to explore more of the basement in the Unreal Engine's ghost mode, which could be activated by console commands.
  • In Alpha 1's resources, one can find an unfinished version of the third floor, indicating that at some point the third floor was going to be an accessible area, but this idea was apparently scrapped.
:P

Prototype house first floor found in Alpha 1 game files

    • The first floor from the prototype house seen in Announcement Trailer can also be found. However, the others floors are in separate models.
  • "Trashcan-flying" and going outside to the invisible wall in Alpha 1, into the copy of the house (where all the cutscenes happen ), and doing the "teleporting glitch" to the basement revealed it was just a picture of a road.
  • After going in the basement from Alpha 3, there was a shadowy figure that looked like an older teenager or young adult which was peeking through the nearest door that could be seen.
  • Five QR codes have been found in Hello Neighbor, starting with Alpha 3 in the house. Part 1 can be found on the other side of a balcony door, while the second part is located in the basement behind another door (after going in). When the parts are combined, it reads; "Can you see it? Remember 1003063. I had to hide it, they might find out."
  • The Fear School level found in Alpha 3, the Betas and beyond, is likely a reference to the first Alpha's classroom.
  • There were also leftover maps from Alpha 2 and its basement in Alpha 3, "Intro" for the former and "Basement" for the latter.
    • The Alpha 3 build also had the "Neighbor_3" level, since it had leftover data from Alpha 2. It was an unfinished version of what would originally be the Alpha 3 house, with the only outside scenery being a flat grass plane.
  • In the E3 Beta trailer and pre-Beta 3 build is a sequence that's based on Alpha 2, in which the player goes to the Neighbor's uninhabited house which is boarded and locked up with a padlock.