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[[File:Download (34).jpg|thumb|"The dark secret of the neighbor is revealed."]] |
[[File:Download (34).jpg|thumb|"The dark secret of the neighbor is revealed."]] |
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− | The '''basement''' is the largest [[Rooms|part]] of [[the house]], this is the location [[the Neighbor]] attempts to keep [[the player]] from entering. |
+ | The '''basement''' is the largest [[Rooms|part]] of [[The House|the house]], this is the location [[the Neighbor]] attempts to keep [[The Player|the player]] from entering. |
==Appearance== |
==Appearance== |
Revision as of 09:13, 28 July 2017
The basement is the largest part of the house, this is the location the Neighbor attempts to keep the player from entering.
Appearance
The basement's door is keycard-controlled and nailed with boards, while inside it is a strange place; large objects, furniture that is acting like a barricade and mostly far platforms.
Trivia
- In the Pre-Alpha, the door is blocked by wooden boards and a code key.
- The code for the Pre-Alpha basement is "4785".
- In Alpha 1 the basement reuses has the wooden boards but the keypad is replaced by a padlock.
- Behind the basement door is a road picture, as seen from the "nightmare" sequence of the Neighbor entering it and then leaving after an explosion occurs inside.
- In Alpha 2, the basement is developed and has several rooms. Oddly, the basement would not be playable again until Alpha 4.
- The basement in Alpha 4 is much harder to enter, the crowbar needs to be unheated, and the keycard is covered by ice that needs to be melted.
- In Alpha 4, the player needs to double jump in the basement because the many platforms are distanced from each other.
- The Neighbor may place a bucket trap on the door, even though there is little purpose for him to do so.